Here is what we gathered from watching them play today:
- Not enough context for the job. When starting the intro, you are told you are doing a job, but you don't know what that job is. The German fellow playing said it was like we telling him this is an accelerator and this is a steering wheel and this is a clutch without telling him that he is going to be driving a car. Hopefully adding the intro animation will fix this, but he has a point. We need to make it very clear by the time you get to any game play.
- He also touched the X on the message dismiss, so we need to allow that.
- The dropdown in the tutorial covers the scan report and makes the corner where they intersect very muddled. Suggestions for this? We can either increase the opacity of the message box (either for that message or all messages) or change where the message box draws. I'm not sure what our best option is here.
- Meteor in front of camera makes it hard/impossible to play.
- In the tutorial, there needs to be immediate success feedback. He liked the idea of grumpy Churchill, but he wants some approval and encouragement (especially in the first 20 seconds). Reward the player, give positive feedback for anything they do correctly. (Maybe Churchill becomes less grumpy and more impressed?
- Explain the energy level more
- The radar being opaque, with the same focus as the HUD makes the world seem more like background, less like what they should be focusing on.
- They both skipped through the tutorial messages. We should reorder the the tutorial to get them engaged sooner.
Tasks for Tuesday:
I understand that there are things beyond this that we want to include, but to get it close enough to submit for approval so we can get more concrete feedback on this Android dilemma.
- When tractor beaming a meteor in, make the meteor stop some distance in front of the camera & hold it there. (Connor is going to take a stab at this)
- Make sure that all the planets have their proper models, and make sure that all the planets are the smoothed planets. (Dave)
- Lower the opacity of the radar (ring and blips, but not reticle) to put more focus on background.
- Allow touch for the X button for message dismiss
- Reorder the tutorial and alter text slightly to be less abrasive.
- Put in new Churchill picture for boss image (message dropdowns)
- Need some formula for score (accounting for payout (ship health?) and time bonus)
- Hard hat rating and drawing said rating at end of level
- Remove Scanner sound (temporary, for consistency, until we have more sound)
- Draw "Oh shit icons" in the HUD.
- Clear the bug list
Alan is going to assign these tasks on Hansoft, specifically. I will ask him to send out an email once he is done, so you can check it. Please pull from master first to make sure you have all the current bug fixes.
Also, if you are assigned any modification to the HUD or other 2D elements, do not hard code any numbers. If they are testing this on Android devices, which come in all shapes and sizes, hard coded values (size or position) will cause major issues on devices of different size.
Work hard, guys!
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